TOP 10 PINBALL MACHINES SPAWNED FROM BAD MOVIES ~ CONGO (1995)
TOP 10 BAD MOVIES THAT HAVE GREAT PINBALL MACHINES ~ CONGO
NUMBER 7
If you ever find yourself at the crossroads between watching "Congo" (1995) and poking your eyes out with a rusty spoon, do yourself a favor and choose the latter. This cinematic expedition gone wrong is like a root canal for your brain. Directed by Frank Marshall and featuring Laura Linney, Dylan Walsh, and Tim Curry attempting to navigate the cinematic jungle, this film is the kind of treasure hunt that leads you straight into the depths of despair.
Linney and Walsh play the world's least competent explorers in search of a hidden diamond mine, but their expedition is about as organized as a squirrel's sock drawer. And then there's Tim Curry, who graces us with an accent so absurd it makes Count Dracula sound like a linguistics professor.
The film's attempts at adventure are as believable as a talking gorilla, which, incidentally, is one of the film's "highlights." With a plot that's as tangled as the jungle it's set in and dialogue that's more cringe-worthy than a middle school talent show, "Congo" is a lesson in how not to make a movie.
But let's talk about the pinball machine because that's where this story takes an unexpected turn. The "Congo" (1995) pinball machine, designed by Dennis Nordman, is like a beacon of hope rising from the cinematic abyss. It's as if the creators said, "Hey, this movie is an absolute disaster, but maybe the pinball machine can save us."
The pinball machine's gameplay is a delightful safari compared to the film's trek through the wilderness of ineptitude. It offers players an adventure through a multi-layered playfield, where skillful shots and objectives provide a genuinely entertaining experience.
Nordman's design is a refreshing escape from the cinematic mess. It captures the essence of the jungle without the cringe-worthy dialogue and inexplicable accents. The audio design adds to the excitement, immersing players in a world of suspense and adventure that the film only dreamed of achieving.
The pinball machine challenges players with precision shots, intricate features, and a thrilling journey that captures the essence of an African expedition far better than the film ever could. It's a rollercoaster of skill and strategy, taking you on a wild ride that the movie could only dream of achieving.
In conclusion, "Congo" (1995) the film is a trainwreck that's hard to look away from, not because it's fascinating, but because it's so bad it's almost impressive. "Congo" the pinball machine, however, is the unexpected hero in this story, transforming the cinematic chaos into an enjoyable pinball adventure. So, when faced with the choice between the film and the pinball machine, remember that the latter offers a wild ride without the cringe, the confusion, and Tim Curry's accent. It's the only Congo expedition worth embarking on.
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