Top 5 Things The Tortured Path did Wrong #Shorts
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The Tortured Path is the third DLC map for CoD WW2 Zombies. Here’s five things it did wrong.
#5: The Easter Egg for this map is whack. None of the steps seem to connect to each other or any other map in any logical way, and don’t have many satisfying gameplay elements if any.
#4: Objective failures in this map will end the game instantly. This is extremely annoying when they’re consistency is out of your control and when some objectives aren’t balanced for the early rounds.
#3: The Tortured Path is Zombie’s first attempt at a Spec-Ops-style, objective-based mode. Every time additional, forced objectives have been added into Zombies, they’re almost always met with universal hatred, so making an entire mode of these objectives is a very strange decision.
#2: Not only is The Tortured Path an Objective-based mode, the game will end after round ten every single time. The entire point of Zombies back in the day was to see how high of a round you could reach, so putting a hard cap on what round you could reach demonstrates a complete lack of understanding of the mode.
#1: Sledgehammer did release the three maps as standalone survival maps, but they’re locked behind the main Easter Egg, which you have to do in the objective based mode. The DLC could have been at least decent if you could just play the survival maps, but they decided that players, who were expecting and wanted a wave shooter, had to play something else instead.
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