Torchlight II in Eyefinity / Surround - HUD and Interface Analysis
This is an updated version of the video I uploaded yesterday. We've since determined that the issue with mana and health orb placement is a big in the UI scaling. It occurs when the scaling is set to 100% (the default is 90%). It causes the orbs to hug the left and right corners in all environments: single screen, AMD Eyefinity and NVIDIA Surround. You can see more details and screenshots at:
http://www.wsgf.org/dr/torchlight-ii/en
This video looks at the first beta release of Torchlight II in AMD Eyefinity and NVIDIA Surround. We pay close attention to the gameplay experience, and the HUD elements in particular.
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Torchlight II Statistics For WSGF
At this time, WSGF has 19,941 views for Torchlight II spread across 3 videos. Less than an hour worth of Torchlight II videos were uploaded to his channel, or 1.61% of the total watchable video on WSGF's YouTube channel.