Torchlight III - Trailer
Torchlight III (formerly Torchlight Frontiers) is an action role-playing game and the third game in the Torchlight series. It is developed by American studio Echtra Games and published by Perfect World Entertainment for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch in October 2020.
Gameplay
Torchlight III is a Dungeon crawler where the player controls a character in a high fantasy world. From an isometric, top-down view, the player controls their character to move about the game's world, using hack and slash with a variety of weapons, magic spells, and skills to fight monsters, collect new items and treasure, and sell and buy items in a centralized town to improve their character's abilities.
Initially, Torchlight III, as Torchlight Frontiers, had been a massively multiplayer online game, introducing large surface levels that allow players to join together to fight monsters that respawn over time, and travel between the game's primary dungeons, many of which are procedurally generated. Players would have been able to party together to explore these dungeons.
To balance players' overall abilities, the game would have used item-based experience levels rather than player-based levels. Players with high-level items entering a dungeon with lower-level players would have their items temporarily weakened to the lower levels while in the dungeon. With the change to Torchlight III, the game is expected to be more of a linear approach as from the first two Torchlight games, but will still support both offline and online play.
Development
Series background
The Torchlight series was originally developed by Runic Games; the first game, Torchlight, was a single-player only game released in 2009, and its sequel, Torchlight II, released in 2012, added in cooperative play between (up to) six players. Runic was founded by several video game industry veterans with experience from Dungeon Crawlers like Diablo, Hellgate: London, and Fate, many of whom had been at Flagship Studios at the time of its closure in 2008.
Flagship had been developing Mythos, another action RPG but with significant massively multiplayer online (MMO) components. With Runic, the company wanted to "finish what they started" with Mythos, but to redevelop all portions of the game, lore, and art for this title. With only fourteen employees to start, Runic decided to stay closer to their roots and develop a single-player game without an online component so as to get a product out faster and then build upon that in the future; this ultimately became Torchlight.
On release of Torchlight, Runic's Max Schaefer asserted that it was a first step toward a planned Torchlight MMO. Torchlight II represented a partial step toward the MMO, giving them the opportunity to expand and test multiplayer elements.
During Torchlight II's development, Perfect World Entertainment invested US$8.4 million into Runic Games, gaining a majority control of the studio. This investment was targeted toward the development of the Torchlight MMO that the studio has previously presented.
In 2014, studio co-founders Travis Baldree and Erich Schaefer left Runic Games, ultimately forming Double Damage Games and releasing Rebel Galaxy. While Runic had grown under Perfect World's investment, Baldree and Schaefer wanted to get back to smaller scale development, the reason for their amicable departure. Co-founder Max Schaefer (Erich's brother) recognized that both developers were part of the critical team behind Runic's development, and with their departure, they had to rethink their plans for the Torchlight MMO. This required them to shift away from the action RPG genre into a new type of game, ultimately released as Hob, a puzzle-driven adventure game.
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