Total War Attila Mechanics - Melee Attack and Melee Defense
Base chance to hit: 40%
Highest chance to hit: 85%
Lowest chance to hit: 15%
Melee attack, defence and charge bonus can modify these values by 1 per unit of difference up to the highest and down to the lowest "to hit"-chance. Base chance is when the attack/defense balance eachother out, I assume. Warning, this video contains mental arithmetic done early in the morning and could contain inaccuracies.
Now I knew there was an upper an lower threshold for the chance to hit or get hit in melee combat - exactly what it was and how melee attack/defense modified it I did not know. With the help of a post from WalrusJones, now I think I do.
Original post by WalrusJones: http://www.reddit.com/r/totalwar/comments/2zk0ci/some_small_facts_facts_about_atilla_taken_from/
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