Touhou 14 DDC | Lunatic 1MNB SakuyaA

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2000 iq death. Legit just went right instead of left. Course I was kinda in panic mode but it's whatever. I think you can tell by my spell history I haven't really practiced much past stage 4. This run was just to see if I could get past Kagerou. Which I did. Honestly this LNN seems like it'll be pretty easy all things considered. Once I'm out of stage 5 it's just don't screw up.

So like every shot stages 1 and 2 are pretty sleeper. It's just do your routes and don't die to Seki's 2nd non. Stage 3 is where the run actually starts. I still need to practice this stage some more but the first bit before Kagerou's mid isn't difficult at all. After the midboss the stage becomes pretty tricky. I ended up failing to get the speedkill on the 3 big fairies sadly.

Kagerou is easily the hardest boss in the run. She's the most complicated and also the most threatening. Pretty much all of her attacks can kill you if they want to. Thankfully with SakuyaA's damage you don't have to endure very much. I'd say her most threatening attacks are 2nd non, 2nd spell, and final. First spell can be made easier by manipulating your knives to keep her slower during her dashing. It's also a hard attack but not nearly as difficult as the others mentioned. Most runs will die here.

Stage 4 with SakuyaA is kinda tricky. You have to route it to where you can quickly kill the big fairies which isn't the easiest. The first bit of the stage is probably the hardest with her funny enough. I time down the midboss to skip an annoying bit after it. Benben is a notoriously awful fight. Legit one of the worst bosses in any touhou game. The only reason it's not considered the worst is because 2 of the 3 shots that fight her get to obliterate her and Misumaru exists now. Anyway, with SakuyaA you REALLY want to make sure your damage exploit is on point otherwise you will die. I did mess up a little on first non but that one is the only one you can get away with messing up. You can pretty easily obliterate her other attacks. Double Score is just a run filter spell. Just don't move too much and hope you don't get walled. If she moves close to the walls it becomes a lot easier because some lasers will despawn.

Stage 5 isn't super difficult. The stage route is pretty simple and the only really threatening part of the stage is the stuff coming up from below you when you're at the top. Everything else isn't an issue. Seija's nons are pretty annoying and they're ironically the more threatening part of the fight for SakuyaA. The spells all get obliterated because you can shotgun her. I did mess up the damage exploit a bit at the start of spell 3 but I wasn't punished for it. Honestly the only threatening part of her spells is just not getting tackled by her because you're too greedy.

Stage 6 is annoying. The last spiral enemies are anxiety. Seija's first midnon is also quite hard if you haven't practiced it any. Shimmy isn't super difficult. Honestly past first spell there's not really anything in her fight that can understandably kill you except final. Everything else is pretty easy. Though honorable mention to final non for being anxiety and YGB for being a meme way to die.

I'll probably delete this run when I get LNN but idk we'll see.







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