Touhou 18 - Unconnected Marketeers Lunatic No Miss No Bomb No Ac./Pas./Equ. Card Money Buy, Marisa

Touhou 18 - Unconnected Marketeers Lunatic No Miss No Bomb No Ac./Pas./Equ. Card Money Buy, Marisa

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Published on ● Video Link: https://www.youtube.com/watch?v=2qpEh29dfTc



Duration: 10:38
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idek how many Ns this game will have lmao

yay new game
even more yay because its so fun
if late game turns out to be just as good as this early game, touhou 18 might become my favorite touhou game

well ofc the game still has issues
the ones that look like issues to me are:
power. you lose 1 full power when you die. and the game doesnt drop many. it's like hunting diamonds - like seriously this is the first time I got max power on takane's final
shot balance. marisa and sanae are good although sanae's damage isnt very viable for sannyo imo (and thats just st3, but the full game could also have a laser hell v2TM and that would drop marisa's viability by a lot since you get like no power and lives are scarce without buying them)
sakuya's damage is fine but the angling is not good if you ask me. this game is mostly constant streaming and you would have to go against the streaming direction, which could hinder your dodging by quite a bit - also individual knives seem to be too weak to do anything notable
reimu is just pain.
so yeah sakuya needs some fixes and reimu needs to be buffed imo
lastly. mike final. this thing is just minoriko final v2.2.3 - serial killer edition.
you can go above the bubbles, read ahead and do stuff but in the end, it's sitll praying that last 2-3 lines wont wall you

other than these, I love the game
difficult but fair and also fun and interesting - good job ZUN

anyway for sannyo nons, you want to get in the formation as soon as possible, so stay high. after you get in, you can move down as much as you want. also make sure you are under sannyo when the bullets are about to expand, otherwise the aiming will mess it up (as seen on 3rd non LUL)
I misdirect second non because I dont like the way it forms. with proper misdirection, you get very good gaps
I misdirect the first wave of second spell as well to avoid getting clutters early but this time I misdirected it a bit too much so that didnt end well lmao
and for first spell, dodge under the convex or concave parts, those have good gaps

and for the shottype rating (from best to worst):
marisa
sanae
sakuya
reimu




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