Touhou 東方霊守祀 ~ Consciousness' Unity of Opposites (Demo) - Lunatic 1cc (No-Miss, No-Bomb)
Another new insane Chinese Touhou fangame with insane production values.
All the music in this game was apparently made by different composers in the Chinese community, which is cool.
It has all the good stuff that you can expect from a fangame.
Things like no power system, bosses following you around instead of moving randomly and a highly advanced practice mode. My only complaint is that there is no nonspell practice and you can't set your dango count.
- System
The system this time revolves around the dango system.
Enemies drop red, yellow and white dango items that go into a tube in the bottom-left corner.
They go in from the right and you can hold five at a time. Any excess ones get pushed out from the left and give you a specific effect depending on the color:
- Red: life piece.
- Yellow: bomb piece.
- White: spawns a whole bunch of point items.
You can also consume the right-most dango manually by holding the C button down. This gives different effects:
- Red: Shield that gives you i-frames for about 3 seconds.
- Yellow: Short-range flash bomb that cancels bullets.
- White: Autocollects all items on screen.
You can shuffle the dango around by tapping the C button.
It takes about a full second to get one of these out so they're pretty bad as a defensive tool. You really need to plan these out ahead of time. They're sorta like Raiden bombs in that way.
By collecting the small raindrop-like items you fill up the meter in the top right. When that fills up your next bomb will be a super bomb.
- Shots
MarisaA seems like the best shot from what I've tried.
She does the most consistent damage and also pierces. ReimuA is just a weaker MarisaA, MarisaB is extremely bad at stages and ReimuB only seems good at pointblank but I didn't see much pointblank opportunity in this game so far.
- Survival
To get lives and bombs you want to cash out as many red and yellow dango as possible. This means forfeiting the borders and flash bombs whenever you can.
The patterns in this demo are quite insane for being the first three stages.
Especially the stage 2 boss nonspells are just ludicrous and barely dodgeable. They're like the hardest patterns in the demo too, which is kinda wacky balance-wise.
Maybe the game is actually balanced around the game mechanics and expects you to use them? Now that is just impossible for a Touhou game.
Boss hurtboxes are stupidly tiny in this. If you're not exactly underneath the boss you do like no damage and it sucks.
At least bosses follow you around in this game, so you can manipulate where they're going to go at least.
You can actually safespot the entirely of the stage 3 midboss, but I didn't bother because you get a bunch of dango if you speedkill it.
- Scoring
Scoring seems to be about grazing and cashing out all the white dango for point items.
I don't really know if there is any use for the white autocollect as you can get most items anyway and it never seems to be worth more than cashing out.
There is no POC in this game, which is pretty novel for a Touhou fangame.
To autocollect you have to focus and use the expanding ring around you. Point items are worth the same wherever they are on screen.
During a spell, graze goals will appear under the spell bonus. If you graze to one of three possible goals, you'll earn a point award corresponding to how high you got upon capturing the spell.
Buy the game here:
https://store.steampowered.com/app/1712580/__Consciousness_Unity_of_Opposites/
00:00 - Intro
00:29 - Stage 1
03:34 - Stage 2
07:17 - Stage 3
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