ASSAULT SHELL - Original Full - 2-ALL Clear 3.7 Billion

Channel:
Subscribers:
30,300
Published on ● Video Link: https://www.youtube.com/watch?v=dWjB1XKm8h8



Game:
DoDonPachi (1997)
Duration: 59:23
4,407 views
124


Turn on captions for a few extra comments.

Very cool Cave-like indie shmup made by Someguy009 of the community.
It's kinda like Dodonpachi mixed with the Double Break system from Crimzon Clover.
The arrange mode even adds a Triple Break it's pretty great.

The game has a bunch of different modes.
Original Full is probably the hardest mode, it has a 2nd loop as well as a TLB at the end.

Ships:
You can choose between four different ships and each has two unique special weapons you can choose from. Arrange adds another ship as well.
Type B-2 is easily the best combination in the game for scoring (and probably survival). The special weapon charges pretty fast and lasts for a long time, which is ideal for optimizing bullet cancels. Bullet cancels are good for score, but they also charge your hypers faster. The only downside is that it's pretty random as to where it places the cancel orbs. This can be pretty frustrating if it keeps missing big bullet spawnpoints.

System:
The system mostly revolves around the Stand (hyper) system.
When you fill up the meter in the bottom-left with items gotten from enemy kills and bullet cancels, you can activate Hyper Stand. When you fill up the secondary meter you can also activate Blank Stand after that. These both keep increasing your shot power significantly. Blank Stand also powers up the enemy patterns significantly, which you have to be careful about. Activating both Hyper and Blank Stand gives you i-frames as well as turning every bullet on screen into big gold medals.

Survival:
The green meter on the side is your lives. You can have five lives in stock at a time and these regenerate over time if you lose them.
Survival isn't that bad in this game because you get a lot of screen cancels via the hypers. You can also cancel bullets with the special weapon and you get extends fairly frequently. The 2nd loop also isn't -that- much harder from the 1st. The revenge bullets are fairly sparse and not that fast. More bullets also means faster hyper generation. The hardest part of a 2-ALL is just how long it is. A run can take over an hour if you milk as much as possible.

Scoring:
The game sorta has a chaining system but it maxes out very quickly and is very lenient.
It goes up when you shoot stuff and goes down when you don't shoot or get hit. It starts at x1 and maxes out at x64. During Hyper Stand it maxes out at x128 and during Blank Stand it maxes out at x256.

For scoring you basically want to be in Blank Stand as much as possible and cancel as many bullets as possible during it. This goes for both big screen cancels as well as cancelling bullets with the special weapon. Placing your special on a big bullet spawn point gives a crapton of score, the two biggest examples of this being the stage 2 boss final and the stage 3 boss opener. You definitely want to milk these until timeout. In general milking is worth a lot more than boss kills, the only exception being the TLB, the boss kill on this guy is worth 256 million during Blank Stand.

The stage 2 and 3 boss milks are worth a significant chunk of your score, this run could easily have been over 4 billion if those milks went a bit better. However the special weapon needs to behave to do this, making this more luck-based than I would like.

Scoring is pretty risk-reward in this as you keep a lot of the enemies alive to milk their bullets.

My only main complaint is the lack of practice options and some QOL stuff.
There is no quick reset button and the game doesn't save your last selected options, so for practice mode you have to re-enter what you want every single time you reset.
The practice mode also only allows you to start at the start of stages, which is not enough when bosses are so important for scoring.
Void Arrange doesn't even have a practice mode at all.

Buy the game on Steam here:
https://store.steampowered.com/app/1432970/ASSAULT_SHELL/

00:00 - Intro
01:11 - Stage 1-1
04:30 - Stage 1-2
08:29 - Stage 1-3
13:44 - Stage 1-4
19:51 - Stage 1-5
28:26 - Stage 2-1
31:47 - Stage 2-2
35:33 - Stage 2-3
40:38 - Stage 2-4
46:40 - Stage 2-5
53:43 - TLB
57:17 - Ending & Credits

-----------------------------------------------------------------------------------------------------
Twitter: https://twitter.com/JaimersSTG
Twitch: https://www.twitch.tv/jaimersstg







Tags:
ASSAULT SHELL
team overloaded
assault shell gameplay
shmup
original full
2-all
clear
1cc
shoot em ups
stg
scoring
retro
arcade
pixel art
tlb
cave company
cave
dodonpachi
crimzon clover
bullet hell
danmaku
game
hardcore
steam
true last boss
doujin
indie
indie games
indie music
同人ゲーム 音楽
同人ゲーム
jaimers
怒首領蜂



Other Statistics

DoDonPachi Statistics For Jaimers

There are 181,997 views in 14 videos for DoDonPachi. DoDonPachi has approximately 4 hours of watchable video on his channel, roughly 2.02% of the content that Jaimers has uploaded to YouTube.