Tourist Trophy: The Real Riding Simulator - ツーリスト・トロフィー (Quick Gameplay) Playstation 2
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OBS: O texto "Get ready to ride" é um bug do emulador quando reinicia a corrida
The text "Get ready to ride" is an emulator bug when restarting the race
Tourist Trophy: The Real Riding Simulator is a 2006 motorcycle racing video game. It was designed by Polyphony Digital, the developers of the popular Gran Turismo auto racing series. Tourist Trophy is one of only four titles for the PlayStation 2 that is capable of 1080i output, another being Gran Turismo 4, the game engine of which is also used by Tourist Trophy.
Tourist Trophy was first released in China on January 26, 2006, then in Japan on February 2, 2006. The North American version was officially released on April 4, 2006 with seven extra motorcycles, new riding gear, seven bonus background music tracks, enhanced visual effects, an exclusive "Semi-Pro Mode", and bike profiles. The game was launched in Australia on June 1, 2006, and in Europe the next day. The PAL version offered two additional motorcycles and five new BGM tracks from European artists Infadels, Vitalic and Hystereo.
Tourist Trophy's default setting is "Normal". Using the Normal setting, the player can perform maneuvers such as wheelies and stoppies on powerful-enough bikes. These possibilities are disabled with the "Professional" setting. Enabling "Professional" over the arcade-oriented "Normal" will enhance the simulation aspect and difficulty level of the game. The "Professional" setting is intended to allow a more realistic experience, with manual tucking and separate front and rear brake controls instead of the default double-brake system. The in-between "Semi-Pro Mode" is an exclusive feature of the North American edition.
Other options augmenting difficulty are "Strict Judgment"—a 10-second slowdown penalty for shortcuts as seen in Gran Turismo 4—and a "Best Line" display.