Tower Collapse Movement Optimizations

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Published on ● Video Link: https://www.youtube.com/watch?v=cqzXzftn7AU



Duration: 15:23
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In this video I go through a bunch of small timesaves in the tower collapse segment, mostly for the purpose of glitchless speedruns. Here are all the notes I took when I was finding these:

top gate, c up left/backleft at eye level (0.3-0.6 vs doing nothing)

ganondorf room, sidehop left to start (0.2 vs walking)

second outside room, jump across to the left (0.25-0.35 vs right side)

third outside room, don't jump (0.15 vs jump)

fourth outside room with mandatory jump, roll at right side and then jump such that you land when zelda is falling to avoid her gasp (0.25 vs letting her gasp)

pre-spiral stairs room, aim left for zelda to clear her first waypoint sooner (0.15 vs going straight)

top of spiral stairs hug right wall to make zelda move sooner (0.05-0.1 vs middle/left side)

redead bridge, stay center for 2 rolls, then go right to get in front of zelda. Don't go right too soon or else she stops in the middle

final stairs, hug right wall, roll through flaming rock to avoid damage/zelda gasp. Triggers her waypoint sooner (total for this and above line is 0.45 vs staying straight the whole way)

c-up during every barrier except the second to last since you need to roll instead there (0.5)

Total timesave is here is as much as 2.75s







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