★ Trader Hugh has seen some things - ep 25 - Romero Mod for 7 Days to Die alpha 20.6
Let's play the Romero Mod by the inimitable KhaineGB for 7 Days to Die! This mod has been on my to do list for years--seriously, ever since I found it, I've been wanting to play it. For Romero Mod, Khaine experimented with zombie behavior to make an experience that, as the name implies, is closer to the "classic" zombies as popularized by George Romero. In addition to a variety of other changes and additions, this mod retains a lot "vanilla" flavor for the 7 Days world, allowing you to use it as a framework to create the perfect world for your zombie bashing enjoyment. I've added RangerMod, made by yours truly, because I love my own mod and wanted to play with it again. Sit back, relax, and try not to die--that's what I keep telling myself. We're playing with 150% experience, no air drops, loot spawning disabled (or 50 days? I forget which--it doesn't matter), and on the warrior difficulty in a mod that requires you to get head shots, or else you'll barely damage the zombies. I'm in!
You can find KhaineGB's fine, fine work here: (inclusive of Romero Mod, of course) https://github.com/KhaineGB?tab=repositories or just install them via the 7 Days to Die mod launcher.
And you can find RangerMod here: https://github.com/kic99/RangerMod or here: https://www.nexusmods.com/7daystodie/mods/1903
7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
★ Follow me on https://twitch.tv/kicgaming to receive notifications when I'm streaming on the purple site.
★ Romero Mod - 7 Days to Die alpha 20.6 let's play: https://www.youtube.com/playlist?list=PLHHKPKrAY-RG0SwGm68WXqDX4w2PCVphz
★ Stardeus Early Access let's play playlist: https://www.youtube.com/playlist?list=PLHHKPKrAY-RFYCm3oZml-YiqOvSBjYL6P
★ Subscribe for even more videos: http://www.youtube.com/user/letsplaykicgaming?sub_confirmation=1
★ Outro music (The Elysian Symphony) by the ridiculously talented Neurotech: https://neurotech.bandcamp.com/
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7 Days to Die is an open world, voxel-based, sandbox game that is a unique mix of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. 7 Days to Die is currently in early access alpha 20 status, so check back to see how it gets updated. Every 7th day, beginning on day 7, a feral zombie horde will hunt you down. Will you be ready for them?
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★ Official site: http://7daystodie.com
★ 7 Days to Die Alpha 20 release notes: https://7daystodie.com/a20-official-release-notes/
★ Buy and download 7 Days to Die on Steam: http://store.steampowered.com/app/251570/?snr=1_5_9__205
★ 7 Days to Die wiki: http://7daystodie.gamepedia.com/7_Days_to_Die_Wiki
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Romero Mod description and download from the 7 Days forum: https://community.7daystodie.com/topic/21581-romero-mod-a-game-modesuite-of-zombie-tweaks/
From the description above:
"This is a mod I created to try out a few different things regarding code. I have tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work.
Features.
- Zombies only take full damage from headshots.
- Bloodmoons disabled.
- Included Jax's Wilderness Spawn increase modlet (5x more zombies)
- Added a difficulty tweaks mod to remove damage reduction from higher difficulties.
- Removed zombie rage mode.
- Added 10 slot toolbelt.
- Added backpack stash buttons.
- Added craftable log spikes.
- Added ability to pick up plants with E.
- Removed cop ability to puke.
- Removed radiated vulture ability to puke.
- Wandering hordes start from Day 2 at midnight.
- Wandering horde configured to 30 zombies every 6 hours.
- Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top)
- Added guppys PUSHABLE shopping cart (works like a bicycle for stam usage).
- Added scrap iron arrows and arrow heads.
- Added scrap club, scrap knuckles, scrap machete and scrap spear.
- Added Pipe Pistol and Pipe Rifle.
- Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap).
- Edited loot to remove stone tools and replaced with scrap tools.
- Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this).
- Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. (scrap arrows are NOT locked)."
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