Transformers Fall of Cybertron - Multiplayer Update 8-29-12 - Scientist CTF Gameplay
http://community.activision.com/community/hms/blog/2012/08/29/fall-of-cybertron-multiplayer-update-829
Multiplayer: http://www.youtube.com/playlist?list=PLFBA66D825A4A7E94
Changes Listed Below:
Infiltrator
- Scatterblaster damage increased to 15 per pellet from 12 -- Those who got early access to the demo know the scatter blaster started off as a beastly weapon, we overshot our correction and we're hopeful we've found the right setting.
- Fireblast upgrade burn damage increased from 15 per second to 20 per second -- The reduction in pellet damage was not being offset enough by the fire damage, so we've upped the fire damage a bit, each shot will do an extra 10 fire damage.
- EMP Intercooler upgrade now changes the grenade recharge to 10 seconds instead of 7.5 -- We know its super fun to run around throwing emp grenades willy-nilly, but it was too much. Besides, you can get the Intercooler pickup and still go crazy.
Scientist
- Gear Shredder homing increased -- This weapon is showing up as the weakest of the scientist weapons and we think the best way to improve it is to increase its homing function.
- Sentry Damage increased from 8 to 10 per shot -- The sentry was not quite giving the offensive boost we were hoping for, this should help.
Destroyer
-Reduce the Thermo Rocket Cannon damage from 300 to 250 - The Destroyer was showing up as the most powerful class by a small margin and we think the Thermo Rocket Cannon is a big reason.
- Chaos Rift Combuster Damage and Damage Radius significantly increased -- You should be doing closer to 300 damage if you manage to hit a guy with both the initial blast and a cluster bomb. Hopefully this make the Combuster a better option.
- Barrier Cooldown increased from 7 to 10 seconds -- 7 was too fast, it was practically always available
Titan
- Harvester damage reduced from 20 to 17 -- This combination of damage output and healing was too much, we're preserving the healing functionality and reducing damage.
- EDK Techvolt damage increased to 140 from 115 -- The beams look cool, but it needed a little more bite.
- Flak Shield can absorb 500 damage instead of 666 -- The flak shield was showing up as clearly being a better choice than whirlwind so we're slightly reducing its power.
More Links:
http://www.youtube.com/sooomungry
http://www.youtube.com/energontv
http://www.twitch.tv/mungry (Live Stream)
http://www.twitter.com/sooomungry
http://www.facebook.com/mungryprime
Campaign Playlist: http://www.youtube.com/playlist?list=PL6A6E385CFB84D017
Escalation: http://www.youtube.com/playlist?list=PLB8DE241FEF93622B
Customization: http://www.youtube.com/playlist?list=PLC96117261281CF5F
Other Videos By Sooo Mungry
Other Statistics
Transformers: Fall of Cybertron Statistics For Sooo Mungry
At present, Sooo Mungry has 16,852,482 views spread across 239 videos for Transformers: Fall of Cybertron, with the game making up over 1 day of published video on his channel. This is 2.92% of the total watchable video for Transformers: Fall of Cybertron on Sooo Mungry's YouTube channel.