TRANSFORMERS FALL OF THE CYBERTRON Gameplay Walkthrough FULL GAME No Commentary (PC 4K 60FPS)
Transformers Fall of Cybertron Gameplay Walkthrough No Commentary PC 4K 60FPS Full Game. Showcasing all missions, the full story, upgrades, ending and more.
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Like War for Cybertron, this game is an over-the-shoulder third-person shooter. The player has access to a range of weapons split between light and heavy and can carry one of each class at a time. As one would expect from a Transformers game, the player character can also transform to vehicle mode which provides more maneuverability and in some cases the power of flight. Whereas in the previous game, characters had two abilities that were charged up by shooting opponents, each character now has "dash" and a unique ability that works on a time recharge. Abilities include Vortex's shockwave, Cliffjumper's cloaking, and Optimus Prime's ability to order a missile strike.
While War for Cybertron had three-bot teams in each campaign level, with the user playing as their choice of the three, Fall of Cybertron instead follows a single character at a time, though the character often teams up with other NPCs. This allows levels to be tailored to the player character's special abilities, such as Jazz's level having plenty of places to use his grapple, and Megatron's levels having places which are only reachable by hovering. The player will sometimes also automatically switch between characters as the narrative demands.
Fall of Cybertron introduces an upgrade mechanic. The player collects energon from defeated opponents which they can use at Teletraan-1 machines scattered throughout the levels to buy character upgrades, T.E.C.H. items such as C.L.U.T.C.H. drones, and weapon upgrades. Upgrades carry over between characters, so Megatron gets the benefit of upgrades purchased by Optimus Prime. Collecting the blueprints hidden in each level unlocks more upgrades or weapons. Also hidden throughout the levels are audio logs, recordings left by various characters which give extra information or insight into an aspect of the game world. Energon can be used to open Armory Recreators, which contain weapons and equipment.
Grimlock's sections alter the game mechanics substantially. He has no ranged attack, relying on melee with his sword. Rather than gaining currency from defeating Decepticons, their deaths fill his "rage meter", eventually allowing him to transform to his dino mode that lets him use his fire-breath and jaws to wreak more havoc. Similarly, Bruticus behaves like a melee brawler, fighting with a mix of weaponry like Vortex's propellers, a flamethrower, and the Sonic Pain Wave.
00:00:00 - Chapter 1
00:12:26 - Chapter 2
00:48:06 - Chapter 3
01:14:45 - Chapter 4
01:42:09 - Chapter 5
02:10:59 - Chapter 6
02:32:53 - Chapter 7
02:40:19 - Chapter 8
02:51:44 - Chapter 9
03:03:35 - Chapter 10
03:37:05 - Chapter 11
04:03:15 - Chapter 12
04:38:11 - Chapter 13


