Transformers: Rise of the Dark Spark [Ch6] [Gates of Kaon] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=tgfB71-dv-0&list=PLTGOFOIlB2-YepujCkECtPvm2x26kjJdd
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TRANSFORMERS RISE OF THE DARK SPARK Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Platform(s)
Microsoft Windows
Nintendo 3DS
PlayStation 3
PlayStation 4
Wii U
Xbox 360
Xbox One
Release June 24, 2014
Genre(s) Third-person shooter, Strategy, role-playing (Nintendo 3DS)
Gameplay
The console and Microsoft Windows versions of Transformers: Rise of the Dark Spark are a third-person shooter, much like its predecessors: Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Dark of the Moon. Players can control each transformer in both its robot and vehicle forms. Instead of a traditional health system, the game features a system similar to the Halo series of video games. The player character has both a regenerating shield and health, the latter of which can be replenished by a health pack. The game features various challenges which reward the players with weapon upgrades, characters for the multiplayer component, and other bonuses. Upgrades for weapons can be purchased through Teletran 1 kiosks found throughout the game. Every character has their own unique ability. For example, Soundwave can summon his minions, Optimus Prime has a shield to block incoming fire, Sharpshot can turn invisible for a few seconds, and the Combaticons have the ability to combine into the massive Decepticon Bruticus. The Autobot Grimlock, who transforms into a dinosaur, is controlled differently from other characters: he carries only melee weapons (though he can shoot fire out of his mouth when in dinosaur form), and is much larger that other characters, in addition to having more health points.
The 3DS version of the game is a strategy game role-playing video game. Melee combat is turn-based. The player is given three rounds to deplete their opponent's health. If successful, the enemy is removed from the overworld map. The player can choose from seven different attacks, each with their own recharge time after each use. #Gameplay
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