Transparent Texture Tutorial (Metal Gear Solid PS1 study) In Sketchbook Pro and Unity
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In this video, I break down the process of creating a texture with alpha channel transparency in sketchbook pro, and how to drop it into unity engine to recreate the texture effect used in Metal Gear Solid 1 on the playstation psx one.
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Currently, Trent Kaniuga has 14,880 views for Metal Gear Solid across 1 video. Less than an hour worth of Metal Gear Solid videos were uploaded to his channel, less than 0.13% of the total video content that Trent Kaniuga has uploaded to YouTube.