Transport Fever Mainline
Part 1 in a new Transport Fever series titled The Mainline. This series will have a single goal - to tie every town, factory, mine and resource center to a single mainline that runs throughout the map. Ships and planes will once again make an appearance. This is an experimental idea to see what happens when there are no specific goods routes designed rather, everything gets funneled into one major network and the chips fall where they may.
The map for this series is The Divide, by GameTrent22. If you'd like to recreate the map for yourself you will need to remove all the pre-designed towns and industries then use seed TheMainLine.
I'm kicking off with 40 or so mods installed, and you can follow the collection here: https://goo.gl/b783yi
For your amusement, here's the starting list:
Bigger train stations 1.2
Buffer stops 1.2
Bus turnaround 1.5
Cargo asset set 1.2
Cargo container station
CC Johnson's own track rules 1.3
Clean cliffs
Common API
Curved train stations
Drehscheibe mit ringlokschuppen 1.1
Farmer 1.10
Flexible train stations (v1.5.10) 1.5
Flying junction 1.16
Freight truck and train intersection 1.2
Gas station 1.2
Kanshi's modern main station
Longer train stations (400m) 1.1
Mini truck station
Old bridges - no end year
Old roads - no end year
Pack asset
Painter 1.6
Pedestrian stairs + stop 1.145
Pork Barrel
Pork Payback
Road cargo stations 1.4
Small freight station
Smoke density reduction
Snow mountains
Station entrpot logistique geodis
Station without middle platform 1.1
Street categories
Time progression 4x slower
Toll_Gate_ (Part A) 1.1
Track design patterns 1.3
Train depot
Truck stop 1.1
Ultimate station 1.9
Underground / multi-level train station 1.1
Vehicles: no end year
XL tram station 1.2
Z Production Increase 1.2
#FailBrigade #TransportFever #NewSeries
Take a seat, grab a drink and sit back to the relaxing sound of plans being drawn then abandoned within minutes.
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