I may not have had the best plan for those underwater coins. I remembered from some previous game that it was a good idea to swap the microwave for the coin and pick it up on the way back to the right, but maybe that was when I was only planning to carry one other treasure from the left at the time. Perhaps I should have stepped all the way out onto the right beach to make room for the coin on the ship, and then I would have only been backtracking one more screen then rather than the three on the left later.
Oh yeah, one of the bugs I encountered in the ZX Spectrum and Amstrad CPC versions of Treasure Island Dizzy was that if you try to hand the store keeper "nothing" after receiving the ignition key, you'll get empty inventory spaces and the game will soon crash, so don't do that.
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