Trek to Yomi - Review #2
Trek to Yomi is a side-scrolling action game. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. A well-timed block will break an enemy guard, giving players an opportunity to counter-attack. Melee attacks can be combined with directional movements for actions such as thrusting a sword forward, or turning deftly to slash enemies attacking from behind. Players need to observe the combat stance of their opponents and react accordingly. For instance, the player should stab an enemy by thrusting forward if their opponent is prepared to block the player's attack by holding their sword horizontally. The player character is equipped with a samurai katana. New weapons such as ozutsu, bo-shurikens, and ranged weapons such as bows and arrows unlock as the player progresses in the game. While the game is set in the Edo period, it also features bosses, mythological creatures and other supernatural elements. The player can also occasionally use various environmental hazards to kill their opponents, avoiding direct combat altogether.
Gameplay regularly alternates between freeform exploration and side-scrolling combat sessions that utilize a fixed camera. While the game is mostly a linear experience, its world features secret areas where players can find additional health and stamina upgrades, as well as bonus tools and weapons. They would also discover shrines which replenish the player's health and stamina. Each shrine, however, can only be used once in a playthrough. The player may also encounter other friendly non-playable characters who may give them clues as to where to go next. While the game is designed to be a challenging experience, it also features a cinematic mode which lowers the game's difficulty level. Once the player completes the game once, they will unlock an extra difficulty mode in which the player character would die immediately when they are hit.
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