[Trem 1.1] Basic FPS Latency Compensation demo - Client Prediction + Server-side Unlagged

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Published on ● Video Link: https://www.youtube.com/watch?v=zR0fHUd5qwc



Duration: 6:09
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Information: https://pastebin.com/ccrEDMQm
I wrote too much extended information on latency compensation and its forms and some history because I ran out of characters so read the above paste.
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Reference Website (Tremulous Resource Link Heaven etc.):
http://sites.google.com/site/zdrytchx/

War Thunder Invite (Grants Invitee 50 GE):
http://warthunder.com/en/registration?r=userinvite_8745385

Tremulous: http://tremulous.net
https://sites.google.com/site/zdrytchx/how-to/tremulous-install-for-newbies

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ZdrytchX
Video Games
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tremulous
quake
quakeworld
latency
latency compensation
ping
interp
interpolation
client prediction
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server side
client side
1.1
flight
artar
aerial
dogfights
flight combat simulator
science
physics
how it is done
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