Trials of a Doomgod: The Plutonia Experiment - Map32 "Go 2 It" - Pistol Start, No BFG
**Please note that this was produced before I came up with doing "Trials of a Doomgod" as a segment, so thus it has been renamed to be uniformal to that format. I kept the original description at the bottom.**
Welcome to Trials of a Doomgod. This video is Map32 "Go 2 It" of Final Doom: The Plutonia Experiment, on the Ultra-Violence difficulty, getting 131% kills and 100% secrets, single-player, from a Pistol start, without using the BFG 9000.
What is Trials of a Doomgod? Trials of a Doomgod is the name of completed Trials, or Trials in progress, for the PC games Doom, Doom 2, Final Doom, and any PWAD files seen fit. The Trials will be of varying rulesets.
Suggested by pbloo574
Rules for this Trial:
1.) Must play on Ultra-Violence difficulty.
2.) Must complete Map32 "Go 2 It".
3.) Must get all possible kills and secrets, except for Lost Souls.
4.) No deaths are allowed.
5.) Must begin the map from a Pistol start.
6.) Cannot use the BFG 9000, however it can be picked up for ammo purposes.
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A replaying of "Go 2 It" (Map32) of Final Doom: The Plutonia Experiment for PC, played through GLBoom. 131% kills, 100% secrets (Max-Kill). I am not allowed to use the BFG 9000 at any point in the map. I also begin the map from a pistol start.
Inspired by a comment by pbloo574, this was a very difficult challenge despite the fact that this was done on the first attempt. There is *more* than enough ammo to finish this map without the BFG, however infighting is great to have. It's inevitable at the Yellow Key/Blue Key sections. Even though this map is hard as hell WITH the BFG, taking it away makes it exponentially harder, yet easier at the same time since you don't have to force yourself at point blank with the BFG to make it effective.
The hardest parts to this are the Cyberdemons at the exit, the Yellow/Blue Key area, and the massive group of Revenants/Arch-Viles/Chaingunners.
Oh, and "Surprise Arch-Vile, Motherfucker!" You heard it here first.
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