Trials of Mana - Archdemon - Charlotte Solo (No Damage)

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Published on ● Video Link: https://www.youtube.com/watch?v=w1C2Jfh31Ho



Trials of Mana
Game:
Duration: 3:12
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Check out Nesouk Kefka's channel for more Trials of Mana challenge runs: https://www.youtube.com/channel/UCizCK9jMwgnTjbA6g4vsSSw

-Everyone solo
-Hard mode
-No damage
-No items
-No menu
-Same level as boss or below
-Switch version (30 fps)

For the final arc's final boss, I've prepared quite an approach. To begin with, Charlotte has been the only character up to this point who has neither got a battle with a tier 4 class nor with a final or super-boss (Anise or Black Rabite). Since you can refight the final boss during the post-game, I brought her Chaosbringer class to make her shine in these regards. To balance having her final class, I added a restriction to this fight, namely that I'm not allowed to destroy Archdemon's hands and have to deal with them at all times.

And boy does this create some challenge. The first phase is a non-issue, but with both hands intact at all times during the second one, you are almost constantly being bombarded with something. The good thing is that Archdemon sticks to a rather strict pattern when it comes to casting certain spells and purple bar attacks, so it's not an RNG infested mess like Dark Lich and there are time frames during which you can safely attack. Still, you want to end the battle as fast as possible, and that's where I came up with a rather involved setup.

As Archdemon replenishes its HP completely at the beginning of the second phase, it's a perfect opportunity to go full on with Charlotte's Quick Shot skills. Her level 4 class strike is not an optimal choice regarding Quick Shot as it hits mutliple times, but Bombtastic has exactly one hit, so I'm using that here. The challenge, then, lies in replenishing enough CS points until the beginning of the second phase. I achieve this by using Summon CS Boost II which grants 35% of CS points per summon spell (and by using Heal CS Boost, but that's just to troll). The second phase barely allows for much spell casting, so I'm focussing on direct attacks there while dodging and waiting for openings. I also need to collect enough CS points for a tier 4 class strike, which is why the Cactus Ring comes in handy. It replenishes CS points as you run around, something you'll do a lot in the second phase.

And as usual for Charlotte, the final class strike barely misses the finishing hit. Since it's become a staple during this run and her facial expression at the end of Whamblast fits the occasion perfectly, I just kept the take.

That concludes this run for real, now!







Tags:
Trials of Mana
final boss
Archdemon
Charlotte
solo
no damage
hard
chaosbringer



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