Trials of Mana playthrough 19 New Game +
And so we at long last return to Angela's castle, and venture into the locked doors and basement areas we had no access to in the beginning. After a bit of a semi maze to navigate, we unseal the locked door, and finally head to the throne room. At first we finally seemed to have gotten one over the flamboyant red jerk, but the Darkshine Knight ends up turning the tables by corrupting the Sword of Mana.
And more over, they whisk away the Queen, and release the Benevodons. So there for we have a boss rush of sorts to do. And no better place to start than within the kingdom of Altena. So back to that ice cave we finally go into it's depths. And wow the detail, squeaky slipper stepping noises on ice! Also atop of ghosts, Angela doesn't like lizards.
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