Trine 3: The Artifacts of Power Early Access v0.04 First Impressions
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Trine 3: The Artifacts of Power Early Access v0.04 First Impressions
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Patch notes
v0.04 (build 2882) - April 29th, 2015
Early Access update #4 (New editor assets + Japanese&Chinese localization + Bug fixes)
Technical
* Added minor optimizations
* Fixed many crashes
Online multiplayer
* Fixed some broken gameplay elements which didn't sync to all clients
* Fixed some Thief grappling hook net sync issues (still not perfect)
* Fixed some AI net sync issues
* Fixed some Wall buster boss net sync issues
Gameplay
* Fixed ledge grab issues where player could end up inside the wall/floor
* Tweaked all player character skills a bit
Levels
* Added more gameplay items into "Amusement Park" level
* Fixed lots of small gameplay issues in all levels
* Fixed lots of holes in geometry in all levels
* Fixed camera logic in all levels
* Moved some collectable shards in various levels
AI
* Added spawning effects to some AIs
* Fixed Wall buster boss issues
GUI
* Fixed missing Pontius (Knight) cursor when playing with keyboard+mouse
* Fixed bunch of issues with Configure Controls menu (added missing binds, removed invalid binds, tweaked the logic)
* Tweaked the tooltips (tooltips are more informative)
Audio
* Added sound effects to Challenge Level #2
* Added lots of new sound effects to various gameplay elements
* Fixed lots of bugging sound effects
* Fixed music which disappeared sometimes randomly
Public Editor
* Added ALL art assets which we have done at this point (includes art assets from upcoming story levels as well!)
* Added support for including navigation mesh files into MODs. Now the AIs will work in MODs too.
* Fixed sound effect event name auto complete feature in editor
Localization
* Added Chinese (Simplified) menu translations
* Added Japanese menu translations
* Fixed some typos in various menu translations
Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.
List of Known Issues
* Currently 32bit Windows environment has trouble running the game (not enough memory).
* Game might be unstable. Especially 32bit executable has issues to run the game. 64bit executable can also crash after very long play sessions.
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Older GPUs might cause graphical flickering if occlusion culling is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Public editor cannot process convex physics objects (scaling those objects won't work in MODs). Box physics will work.
* Public editor cannot update itself. You need to delete editor_path.txt file from your game install directory. Editor needs to be installed into empty directory and your older changes will remain in the old editor folder.
* Public editor MODs will flash black when player takes damage. You can fix this by adding "ColorEffectEntity" anywhere into your custom level
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v0.03 (build 2871) - April 25th, 2015
Early Access update #3 (Hotfix for flickering issues)
Technical
* Added support for disabling occlusion culling which causes the graphical flickering (real fix coming soonish!)
- You can disable the occlusion culling from %appdata%/Trine3/options.txt
- Look for line: setOption(renderingModule, "OcclusionCullingEnabled", true)
- And set it: setOption(renderingModule, "OcclusionCullingEnabled", false)
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Buy Trine 3: The Artifacts of Power - http://store.steampowered.com/app/319910/
Check out the Official website for Trine 3: The Artifacts of Power - http://www.frozenbyte.com/games/trine-3-the-artifacts-of-power
Developers - Frozenbyte
Publisher - Frozenbyte
Series - Trine
Engine - Proprietary
Platforms - PC, others TBA
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