Triple Faction Gun Substats, New Meta? | The First Descendant
For non-colossus (no void intercept) battles I was thinking maybe taking advantage of faction substats on guns would be beneficial and/or optimal against "normal" generic enemies, based on the similar logic from meta reactors with colossus damage substat (faction damage substat). I tested this hypothesis, which seems mostly true for non-crit weapon build paths, especially since non-crit weapons can't take advantage of the typical critical substats from its 4 slot choices.
I forgot to show the loadouts for both Eternal Willpower guns, but trust me it's the same, just different substats between the two same guns; sorry.
Let me know what y'all think about rerolling non-crit guns and/or mob-killing guns with triple faction substats? Any insight is appreciated too!
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Timeline:
00:00 Introduction
00:33 Explaining My Thinking
01:57 Showing the Test Between Two Same Guns
03:34 Showing Off My Other Guns and Yapping
04:59 In Conclusion from my Single Gun Test
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