Tropico 6: Patch Notes v1.01 (97490)

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Tropico 6
Game:
Tropico 6 (2019)
Duration: 12:41
824 views
9


First (second after day 1 update) patch for Tropic 6 has been released - a lot minor and non-game breaking bugs are fixed, few improvements and glitches also sorted ouy!

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Full patch notes in Steam:
https://steamcommunity.com/games/492720/announcements/detail/1774889776393992017

Bug Fixes
Fixed an issue that caused tasks not being completed when the players’ superpower standing was over 100
Fixed pathfinding for the Teleferic Station
Fixed El Presidente holding Election Speeches in locations that are not the Palace
Fixed disaster music repeatedly playing after loading a savegame
Improved the pathfinding logic for Teamsters in some difficult scenarios
Fixed audio issues that happened when playing with a gamepad and selecting buildings like the Plantation or the Ranch from the construction menu
Fixed an Ultimatum from the EU not being fulfilled after El Presidente visited the Embassy
Fixed calculation of the tourist fee from the Botanical Garden
Fixed not being able to place Ancient Ruins on the “Chocolate Factory” map
Fixed calculation of faction standings from Dual Demands
Improved warfare:
Squads now dissolve sooner after combat has ended
Fixed enemy units not finding new targets after they destroyed the first one
Fixed an event in the final mission, “Battle Royal”, triggering twice
Fixed the El Presidente icon remaining over a building after loading a savegame
Prevented Election Speeches from blocking cutscene voice overs
Fixed incorrect subtitles from being displayed during Election Speeches
Fixed the “Audience” edict not properly randomizing Demand tasks
Fixed roads removing plantation crops
Fixed teamster ships driving over land on the “Shackland” map
Fixed issues that caused corrupted savegames after a player encountered the meteor shower disaster
Fixed issues with modernizing buildings via the Ctrl+LMB hotkey
Caution: There is still an issue with the action not working as intended if modernizing all buildings will put the player into debt. We are working on a fix for this issue, too.
Fixed Demands about the Caribbean Trade Pact Association Edict falsely asking to reach a specific level
Rescue Raids are now unavailable if the player has reached the population cap
Fixed buildings having blocked access points, leading to Tropicans not being able to visit them
Fixed navigation of graphics options when playing with a gamepad
Fixed the level of detail for La Presidenta which caused clipping issues
Fixed path for tourist ships docking at the Yacht Club
Fixed the victory message in the newsfeed using an outdated art asset
Fixed teleporting sharks. Mankind is safe again!

Crash Fixes
Fixed several gameplay-related crashes
Fixed several technical crashes
Fixed the crash Linux users experienced on some maps when the game was spawning enemy military units
Fixed several crashes for Multiplayer games

Known Issues
Technical Issues:
We are aware that some users who have Asus Aura drivers installed experience crashes either on startup or during gameplay.
We are working on tracking down what is causing these crashes and to offer a solution as soon as possible.
In the meantime, if you are experiencing crashes, please check if you have Asus Aura drivers installed and if uninstalling them solves the issues for you.
Linux: Random crashes on startup can occur

Presentation Issues:
El Presidente can be shown walking sideways and there can be issues with election speeches, e.g. El Presidente facing in the wrong direction.
Customization is flawed when El Presidente uses a car. He/She and the car are invisible during customization if this happens.
Empty shacks can quickly appear and disappear on the map.

Gameplay Issues:
Raids for “Market Manipulation” in the Cyber Operations Center do not work correctly.
Modernizing buildings will not work properly if the action will put the player into debt.
RMG: Entering invalid Seeds or Share Codes can lead to flawed RMG maps.
The path finding and spawning of rebels during Guerilla attacks can be flawed.

Multiplayer:
Raids are displayed in the overview tab for clients, even if they are completed
Clients can see palace construction info from the host
4-player matches can be not as stable or performant as 2-player or 3-player matches




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