TUTORIAL: Adding juke behavior to zombies
WARNING: THE PATH FOR THE USING GSH IS WRONG. The right one is: scriptparsetree,scripts/shared/ai/zombie.gsh
SCRIPT:
#using scripts\shared\ai_shared;
#using scripts\zm\_zm_spawner;
zm_spawner::add_custom_zombie_spawn_logic( &juke_stuff );
function juke_stuff()
{
self endon( "death" );
while ( isDefined( self ) && isAlive( self ) )
{
b_attribute_active = self ai::get_behavior_attribute( "can_juke" );
if ( !IS_TRUE( b_attribute_active ) )
ai::set_behavior_attribute( "can_juke", true );
b_attribute_active = self ai::get_behavior_attribute( "spark_behavior" );
if ( !IS_TRUE( b_attribute_active ) )
ai::set_behavior_attribute( "spark_behavior", true );
WAIT_SERVER_FRAME;
}
}
CREDIT: Harrybo21
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