Tutorial: Basic 4-square Hotspot on a 3-square floorplan

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Published on ● Video Link: https://www.youtube.com/watch?v=Husu6AgYyC4



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Duration: 33:28
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In this tutorial I will go into how to create a basic Blender Glitched "4-Square" (my own term for 4 channels in a square shape) mineral or gas farm onto a 3-square floor-tile size floor-plan.

EDIT 7/27/23: Recently found out, the EM Hotspot & the Resource Hotspot must be within 1000u of each other (total 1000u of the Base Computer).

You can find Blender Glitching Here
https://www.youtube.com/watch?v=bErbrOxkE-k&t=587s

Plus your Electromagnetic power system as well, which can ALSO be Blender-glitched.

If the distance between the EM site and the main Mineral/Gas site are more than 600u, see HERE for how to extend Radius.
https://www.youtube.com/watch?v=afWJQULSEsA&t=566s

The battery, which isn't technically necessary, I place on both ends...acts as an ad-hoc Electrical Meter, giving you the total output of the entire EM Generator stack, so you can tell how much you're generating and/or using (if you choose to expand the "farm")

After making the video I realized I had forgotten to wire the Extractors to each other (so that when the main Power Wire is connected to ONE, all of them come on), or place a battery on the platform (for the same reason as the first battery).

Remember, the wires on the Platform do nothing but provide a "gridwork" for glitching parts to.

00:00 Beginning of video
00:35 You can use supplies from freighter for building IF...
01:26 Getting the Survey Device
02:07 Getting the parts you need to build your Mineral/Gas farm.
03:52 Finding hotspots, how to watch/listen for out-of-range spots
06:23 Narrow down the epicenter of the hotspot.
06:54 Drop a save beacon, and color it so you know what it is from far away.
10:46 EM & Minerals are too far apart, need to expand the Radius
12:08 Placing a base computer to take best advantage of the centerpoint between hotspots
13:38 Extending Base Radius to EM Hotspot
16:30 Building the EM Power site
18:05 Batteries have a secondary function
19:03 Running the wire
21:12 Wire only stretches 200u per segment
27:11 Building the platform for the Mineral Farm
28:06 Placing the wire-grid for glitching the Extractors & Supply Depots
28:57 Glitching on Extractors & Supply Depots, and why the direction of the wire is important
30:04 Placing the Supply Depots, For GOLD hotspots, 20 is the optimum number for a 24-hour harvest cycle.
30:53 Running the pipes