Tutorial – Building Procgen Maps for a Game in Houdini & Unity
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Published on ● Video Link: https://www.youtube.com/watch?v=_9vDtN_QQb4
As part of our Huion Video Contest, Thomas Tobin shared a concise tutorial explaining how he uses Gaea, Houdini, and Unity to procedurally generate maps for Tire Boy, an upcoming action-adventure platformer video game by GameTeam6.
Learn more about Tire Boy: https://tireboygame.com/
Wishlist Tire Boy on Steam: https://store.steampowered.com/app/2258070/Tire_Boy/