Tutorial: Changing Tileset Graphics in FF6 with YY-CHR

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Published on ● Video Link: https://www.youtube.com/watch?v=L0H2Xeh9Klc



Final Fantasy VI
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Category:
Tutorial
Duration: 37:33
489 views
3


In this turorial I'm covering how to change a tileset graphic in FF6 with YY-CHR, more precisely one instance of the treasure chest. I'm also showing how to locate and change the chest palette using SNESpal with the help of FF6LE Rogue & Gimp. This tutorial is aimed at beginners. It also change only one of the three instances of the chest so if you want to have a chest change through the whole game you'll have to edit other graphics and palettes.

Chest offset: E0/FEE0 (headered ROM)
Palette offset: ED/DC20 (headered ROM)

One thing that was misleading in the video is palette position in FF6LE Rogue. The correct statement is that palettes are ordered from bottom to top, hence the 6th palette from top is 10th of the set (0A). You can calculate the palette offset with the following formula:

base_offset + (palette_set * 256 + palette_index * 16)
In this example: ED/C680 + (15 * 100 + 0A * 10) = ED/DC20

YY_CHR (C++ version)
http://tinyurl.com/doku-ff6-yychr

SNESpal & FF6LE Rogue
http://tinyurl.com/doku-ff6-snespal

ROM map
http://tinyurl.com/doku-ff6-rommap

Gimp
https://www.gimp.org/

Compressed Graphics Tutorial:
https://www.youtube.com/watch?v=WhQXW21shd

Question or comment?
http://www.ff6hacking.com/forums/showthread.php?tid=3200







Tags:
FF6 hacking
FFVI hacking
ROM hacking
Final Fantasy 6
Final Fantasy VI
modding
hacking
FF6
FFVI
tutorial
yy-chr
yychr
ff6le
gimp
snespal
graphic
tileset



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