Tutorial: Editing Compressed Graphics in FF6 with PSV & YY-CHR
In this tutorial I'm covering how to edit compressed graphics with the help of Peer Sprite Viewer and YY-CHR. The process is similar to the one explained in the YY-CHR tutorial except you need to decompress the graphic before editing it and compress it after.
Battle status graphics: D2/E000 to D2/EBFF (headerless offset)
Shield Palette: C2/B091 to C2/B09C (headerless offset)
Peer Sprite Viewer & SNESpal
http://tinyurl.com/doku-ff6-snespal
YY_CHR (C++ version)
http://tinyurl.com/doku-ff6-yychr
ROM map
http://tinyurl.com/doku-ff6-rommap
Gimp
https://www.gimp.org/
YY-CHR & SNESpal tutorial:
https://www.youtube.com/watch?v=L0H2Xeh9Klc
FF5 Shield Patch:
http://www.ff6hacking.com/forums/showthread.php?tid=3202
Question or comment?
http://www.ff6hacking.com/forums/showthread.php?tid=3204
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