Tutorial: Editing Compressed Graphics in FF6 with PSV & YY-CHR

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Published on ● Video Link: https://www.youtube.com/watch?v=WhQXW21shd4



Final Fantasy VI
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Category:
Tutorial
Duration: 12:48
732 views
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In this tutorial I'm covering how to edit compressed graphics with the help of Peer Sprite Viewer and YY-CHR. The process is similar to the one explained in the YY-CHR tutorial except you need to decompress the graphic before editing it and compress it after.

Battle status graphics: D2/E000 to D2/EBFF (headerless offset)
Shield Palette: C2/B091 to C2/B09C (headerless offset)

Peer Sprite Viewer & SNESpal
http://tinyurl.com/doku-ff6-snespal

YY_CHR (C++ version)
http://tinyurl.com/doku-ff6-yychr

ROM map
http://tinyurl.com/doku-ff6-rommap

Gimp
https://www.gimp.org/

YY-CHR & SNESpal tutorial:
https://www.youtube.com/watch?v=L0H2Xeh9Klc

FF5 Shield Patch:
http://www.ff6hacking.com/forums/showthread.php?tid=3202

Question or comment?
http://www.ff6hacking.com/forums/showthread.php?tid=3204







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