Tutorial Unity (2019) - How to create footstep sounds for the Third Person (Sons de passos)

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Journey (2012)
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Tutorial
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Tutorial Unity 2019 - How to create footstep sounds for the Third Person Character(Sons de passos)
In this video, I'm gonna show you how to easily add footstep sounds in your Unity project.

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/****************************** Read me *****************************************************************************
Step by Step (English):

1)download(https://pastebin.com/uSnGMsRE) and add FootStepSound.cs into ThirdPersonCharacter prefab;

2) modify the script ThirdPersonCharacter.cs located in "Assets\Standard Assets\Characters\ThirdPersonCharacter\Scripts" creating the method :

public bool IsGrounded()
{
return m_IsGrounded;
}
3) add Audio Source into ThirdPersonCharacter prefab and configure FootStepSound script added in Third Person character.

4) footsteps sounds can be found here: https://freesound.org/search/?q=concrete+footstep

/***************************************************************************************************************************/
Passo a passo (Português):

1) faça o download(https://pastebin.com/uSnGMsRE) e adicione o script FootStepSound.cs no prefab ThirdPersonCharacter;

2) Faça uma pequena modificação no Script ThirdPersonCharacter.cs localizado em "Assets\Standard Assets\Characters\ThirdPersonCharacter\Scripts" criando o metodo:

public bool IsGrounded()
{
return m_IsGrounded;
}
3)adicione o componente Audio Source no prefab ThirdPersonCharacter e configure o script FootStepSound adicionado ao Third Person character.

4) os sons de passos podem ser encontrados aqui: https://freesound.org/search/?q=concrete+footstep

O script em bem simplês e qualquer dúvida só me procurar! vlw galera!
/*****************************************************************************************************************************************/

DOWNLOADS:
download FootStepSound.cs Script: https://pastebin.com/uSnGMsRE
download ThirdPersonCharacter.cs(modified):https://pastebin.com/rtPYMAR6



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