UDK Project Week 2

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Published on ● Video Link: https://www.youtube.com/watch?v=fBvCFLaJXP8



Duration: 1:47
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I am creating a new level in UDK and using Sketchup to both plan and model some of the assets. I have created a few new materials as well as use some Materials & Assets from the UDK. In Week 2 I got textures on all areas of the map and started bringing up the quality overall.

I also added particle lighting & particle effects, and a 'hidden' door that is triggered by proximity.

I had an issue where the player pawn kept getting stuck on the edge of a brush so added a ladder point so the player smoothly traverses this point.




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Tags:
Week 2
project
progress
gaming
level
Sketchup
HardPCM
Exporter
textures
materials
mesh
UDK
custom
map
unreal