UE4 - boi oh boi many updates
So where to start...I left the music on this time.
-yeah underglow exists now too,
-also proper headlights and brakelights.
-the car has now 4 vinyl slots, you can see 4 vinyls at the same time.
-also decals on quarter panels, doors, front and rear windows and hood.
-the nissan skyline is added.
-i wrote a script to automatically convert black box cars to ue4.
-all parts are loaded async and added dynamically to the car depending on the style you choose.
-a few bugs in the handling were fixed, the biggest one was the wheelforce was still acting on the car even when airborne. that made the car flip and twist in the air. now it is fixed.
-added camera shake at high speeds,
-added a new camera lag calculation.
-it is pretty damn easy to make donuts.
-there are tire sounds,
-virtual bumps (on curbing, grass etc.),
-turbo is now available that adds additional torque to the engine,
-you can also hear the turbo including turbo flutter.
-sweeteners are added when the cars shifts and / or deccelerates. the engine sounds needs an overhaul but atm. the decceleration sound of the skyline is not working with the granular synth so i had to use a different one.
yeah i was driving around an hour or so cause it makes fun already, never had this before.
sorry for my bad driving skills, i tried my best to keep this beast on the road. this car has the performance stats of a stock skyline gtr-v spec. it is so powerful. had a nice time guys.
cheers.
cooperation with https://www.youtube.com/channel/UC2iKJPXiC7vFyBsynfd_XNg
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