Ue4 - many updates again - Check this sound....
-All cars with all parts, vinyls, upgrades, paints, are added to the game.
An interface to set the parts is currently missing, you have to do it all by hand in config files.
-neon underglow is properly added. also car shadows are now "faked" like other racing games do it.
-steering assist added.
-a few new car specific algorithms.
-reverb zones are added. hear the engine sound getting reverby at the start of the map. This will be finetuned for the final game.
-engine sounds are more refined but still highly WIP. the granular synth sounds are mostly working but the looping samples are not integrated yet.
-you can already set presets for cars and store them on disc or load any preset any time. will show this more in the next videos but the system is complete.
-more stuff from the different racing tracks is done but that is not on the priority list right now, the cars physics are more important. the suspension will be enhanced in the next few weeks so we have upper/lower limits and a few more things.
As always everything in cooperation with Ivan. Check out his awesome car stuff:
https://www.youtube.com/channel/UC2iKJPXiC7vFyBsynfd_XNg
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