► UE4 Dynamic Fog System
Implemented some custom events that run on the server, it modifies the fog height and opacity using a replicated timeline. I intended on remaking that fog system from Battlefield 1(Giant Shadow, etc) . This is on my experiment project which I add to in my spare time, I was intending on remaking Battlefield 2. It currently has a weapon class system, fully functional vehicle system, AI bots which do capture objectives and shoot each other(if there are enemies) and a fully working objective system on which you can spawn on, etc..
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