[UE4] Layered blend per bone and day-night cycle test

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Published on ● Video Link: https://www.youtube.com/watch?v=WOsjFPVQBUA



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Implemented and modified in some parts the Tom's Looman Survival game template in my project.

1) Blended the "un-equipped" animation with the "rifle hip" animation from official Unreal Animation Starter pack

2) Testing the SceneCapture2D feature

3) Destructable objects

4) Procedural foliage

5) Dynamic time of day

References:

Tom Looman
http://www.tomlooman.com/

Animation Starter Pack
https://www.unrealengine.com/content/88f875a30cfe4d5e906aef04138fbbfc

SceneCapture2D
https://youtu.be/jWRkM-95k2I

Procedural foliage and grass tool
https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/index.html







Tags:
+Unreal Engine
+UE4