[UE4] Procedural (Math Based) Visual FX Package

Subscribers:
14,000
Published on ● Video Link: https://www.youtube.com/watch?v=TH4Q1n77SAQ



Duration: 18:18
16,792 views
305


The awesome HappyDay created a package around math-based vfx (or procedural vfx) and allowed me to try it out and play around with it.

I can see so many possibilities with this, its performant, efficient, looks nice and stylized, and will soon be available to everyone. (for a small fee)

getting most out of noise blog: https://www.unrealengine.com/blog/getting-the-most-out-of-noise-in-ue4

Marketplace link: https://www.unrealengine.com/marketplace/fx-and-ui-functions

forum thread: https://forums.unrealengine.com/showthread.php?143921-FX-and-UI-Functions&p=703665

His twitter account: https://twitter.com/Rewindgravity







Tags:
luos
yoeri
vleer
unreal
engine
four
ue4
cascade
particle
vfx
3dsmax
3d
studio
max
photoshop
niagara
niagra
animation
pew
mesh
effect
adobe
356
patreon
patron
donation
exclusive
content
showcase
marketplace
free
tutorial
material
instances
UV
Distortion
procedural
math