[UE4] Procedural (Math Based) Visual FX Package
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Published on ● Video Link: https://www.youtube.com/watch?v=TH4Q1n77SAQ
The awesome HappyDay created a package around math-based vfx (or procedural vfx) and allowed me to try it out and play around with it.
I can see so many possibilities with this, its performant, efficient, looks nice and stylized, and will soon be available to everyone. (for a small fee)
getting most out of noise blog: https://www.unrealengine.com/blog/getting-the-most-out-of-noise-in-ue4
Marketplace link: https://www.unrealengine.com/marketplace/fx-and-ui-functions
forum thread: https://forums.unrealengine.com/showthread.php?143921-FX-and-UI-Functions&p=703665
His twitter account: https://twitter.com/Rewindgravity
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