UE4 Programming Discussion | News | Unreal Engine

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This Twitch broadcast will cover a couple topics of interest.

First, you may recall Ryan Brucks' FlipBook tool created for Zen Garden. We got a better look at his work in our company meeting, and we think everyone else would benefit to see it in more depth, so Ryan will be back again to show how you'll get to use this starting in 4.3.

In addition, we've seen the huge number of votes on the UE4 Roadmap for more programming workflow videos, so Lauren Ridge from the docs team will be leading our main discussion. Lauren is currently recording an extensive video series to help coders dive into UE4 more easily. Josh Markiewicz and Max Preussner will be available to field questions, and this is where we'll spend the bulk of our time.

For more info:

Intro C++ in UE4
https://www.unrealengine.com/blog/ue4-intro-crash-course-programmers

Understanding MyClass.generated.h files
https://www.unrealengine.com/blog/unreal-property-system-reflection

Networking Basics
https://www.unrealengine.com/blog/blueprint-networking-tutorials
https://www.unrealengine.com/blog/crash-course-in-blueprints-replication
https://www.unrealengine.com/blog/network-tips-and-tricks
https://forums.unrealengine.com/showthread.php?2956-New-Blueprint-Networking-Tutorial-Videos-Posted

Programming
https://docs.unrealengine.com/latest...ing/index.html

We forgot the link to the Plugins documentation. Here it is: https://docs.unrealengine.com/latest/INT/Programming/index.html

And some other useful links:

Objects/Actors/Framework: https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/index.html

Quick Start: https://docs.unrealengine.com/latest/INT/Programming/QuickStart/index.html

Replication: https://docs.unrealengine.com/latest/INT/Programming/Gameplay/Framework/Networking/Replication/index.html




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