UE4 Rivalry Demo: How to Scale Down & Not Get Caught | Live Training | Unreal Engine

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=HY62PAsM7eg



Category:
Guide
Duration: 1:20:26
29,221 views
415


PowerPoint Slides: http://epic.gm/rvlry
Presented at Gamescom 2014 by Martin Mittring from Epic Games

This talk shows how we identified, optimized, scaled down features and adjusted content to run fast in Unreal Engine 4. To identify performance cost we only used the in-engine CPU and GPU profiling features. We used the in-engine scalability functionality to reduce cost where it only had minor impact, and iterated on the content and did code adjustments where appropriate. A similar process is needed for any real-time application as hardware will always be pushed to its limits by the content creators. Although the demo was developed for the Tegra K1 the information in this talk is mostly hardware agnostic.




Other Videos By Unreal Engine


2014-09-12Paper2D: Initial Setup | 05 | v4.4 Tutorial Series | Unreal Engine
2014-09-12Paper2D: Creating Flipbooks | 04 | v4.4 Tutorial Series | Unreal Engine
2014-09-12Paper2D: Creating an Intelligent Lift | 09 | v4.4 Tutorial Series | Unreal Engine
2014-09-12Paper2D: Overview | 01 | v4.4 Tutorial Series | Unreal Engine
2014-09-12Paper2D: Movement | 06 | v4.4 Tutorial Series | Unreal Engine
2014-09-12Paper2D: Basic Animation Handling | 07 | v4.4 Tutorial Series | Unreal Engine
2014-09-12Paper2D: Project Setup | 02 | v4.4 Tutorial Series | Unreal Engine
2014-09-12Paper2D: Creating an Alpha-Based Sprite | 03 | v4.4 Tutorial Series | Unreal Engine
2014-09-12Hourences visits Epic | Developer Interview | Unreal Engine
2014-09-04PAX Recap, Marketplace & UE4 for Education | News | Unreal Engine
2014-08-26UE4 Rivalry Demo: How to Scale Down & Not Get Caught | Live Training | Unreal Engine
2014-08-22Landscape Mountains Demo & Marketplace Announcement | News | Unreal Engine
2014-08-20RiME by Tequila Works | Gamescom 2014 Developer Interview | Unreal Engine
2014-08-20Hellblade by Ninja Theory | Gamescom 2014 Developer Interview | Unreal Engine
2014-08-20Pneuma: Breath of Life by Deco Digital | Gamescom 2014 Developer Interview | Unreal Engine
2014-08-20Epigenesis by Dead Shark Triplepunch | Gamescom 2014 Developer Interview | Unreal Engine
2014-08-20The Hum by Thotwise | Gamescom 2014 Developer Interview | Unreal Engine
2014-08-19High Quality Temporal Supersampling | SIGGRAPH 2014 Event Coverage | Unreal Engine
2014-08-154.4 Launch & 4.5 Sneak Preview | News | Unreal Engine
2014-08-14Gamescom 2014 Sizzle Reel | Unreal Engine
2014-08-05UE4 Matinee Fight Scene Redux | Feature Highlight | Unreal Engine



Tags:
Epic Games
UE4
UDK
Unreal
rivalry demo