UE4: Solution to Decals Not Rendering/Showing in Indirect Static Lighting Tutorial

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Full Blog Post with Notes and Images to Follow: http://www.worldofleveldesign.com/categories/ue4/ue4-decals03-decals-do-not-render-in-indirect-light.php

By default, decals will not render or show up in static indirectly lit areas (in shadow). This is due to a new rendering decal system implemented in UE4. To make your decals work in any lighting situation you have to enable DBuffer decals. Here is how to do so and solve the problem and make your decals render in static indirect lighting.




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Tags:
unreal engine
unreal engine 4
ue4
world of level design
tutorial
decals
indirect light