UE4.1.0 Navmesh don't rebuild with physics objects in dynamics
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Published on ● Video Link: https://www.youtube.com/watch?v=_dsOZPFLvaQ
Navmesh rebuild only after "mouse button release" event.
Navmesh "in play mode" is same! ( http://youtu.be/rpF55U5JcQo)
It is possible to rebuild Navmesh with physics objects in dynamics?
P.S: i found this: https://docs.unrealengine.com/latest/CHN/API/RuntimeModules/Engine/AI/Navigation/ARecastNavMesh/index.html
It posible to create new "Blueprint function call: RecastNavMesh"?
But i am not a programer and i don't know how do this.
Other Videos By AntonioModer
Tags:
Navigation Mesh
unreal engine
physics
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Rebuild Statistics For AntonioModer
At present, AntonioModer has 555 views spread across 1 video for Rebuild, with his channel publishing less than an hour of Rebuild content. This is less than 0.22% of the total video content that AntonioModer has uploaded to YouTube.


