UE4.1.0 Navmesh don't rebuild with physics objects in dynamics

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Published on ● Video Link: https://www.youtube.com/watch?v=_dsOZPFLvaQ



Game:
Rebuild (2011)
Duration: 0:17
555 views
0


Navmesh rebuild only after "mouse button release" event.
Navmesh "in play mode" is same! ( http://youtu.be/rpF55U5JcQo)
It is possible to rebuild Navmesh with physics objects in dynamics?

P.S: i found this: https://docs.unrealengine.com/latest/CHN/API/RuntimeModules/Engine/AI/Navigation/ARecastNavMesh/index.html
It posible to create new "Blueprint function call: RecastNavMesh"?
But i am not a programer and i don't know how do this.







Tags:
Navigation Mesh
unreal engine
physics



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At present, AntonioModer has 555 views spread across 1 video for Rebuild, with his channel publishing less than an hour of Rebuild content. This is less than 0.22% of the total video content that AntonioModer has uploaded to YouTube.