![[UE4/BP] Auto-Chess Live-Dev #46 | Debugging Data Travel](/images/yt/nk/ue4bp-auto-chess-live-dev-46-debugging-data-travel-xpl.jpg)
[UE4/BP] Auto-Chess Live-Dev #46 | Debugging Data Travel
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Published on ● Video Link: https://www.youtube.com/watch?v=NKO_xpL_03I
In this video we're cleaning some of the bugs we encountered in the previous video (which was caused by an engine bug spawning a duplicate actor of a child actor component, leading to have twice our squares on the map).
This series of videos showcases the live development of a prototype game of the genre "auto-battler", also known as "auto-chess".
Join the conversation and ask for help on Discord: http://discord.io/YunCorp
Other Videos By Elliot Yun
Tags:
unreal 4
unreal engine
tutorial
auto chess
blueprint
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Elliot Yun presently has 293,591 views for Unreal across 486 videos, accounting for over 4 days of watchable video on his channel. This makes up 88.46% of Unreal content that Elliot Yun has uploaded to YouTube.