[UE4/BP] Auto-Chess Live-Dev #46 | Debugging Data Travel

[UE4/BP] Auto-Chess Live-Dev #46 | Debugging Data Travel

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Published on ● Video Link: https://www.youtube.com/watch?v=NKO_xpL_03I



Game:
Unreal (1998)
Duration: 42:21
85 views
6


In this video we're cleaning some of the bugs we encountered in the previous video (which was caused by an engine bug spawning a duplicate actor of a child actor component, leading to have twice our squares on the map).

This series of videos showcases the live development of a prototype game of the genre "auto-battler", also known as "auto-chess".

Join the conversation and ask for help on Discord: http://discord.io/YunCorp







Tags:
unreal 4
unreal engine
tutorial
auto chess
blueprint



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