UE5: Making a Monster Part 2: Revenge of Linear Algebra

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Published on ● Video Link: https://www.youtube.com/watch?v=hm-oIlaBdGI



Duration: 38:31
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Linear Algebra is essential if you want to do game dev, so today we learned about displacement vectors and dot product, and used it to make a monster that would only chase us if:
1) We were within range
2) We were in its field of view
3) If there were no obstacles in between us