UE5 Portal and SavePoint VFX

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Published on ● Video Link: https://www.youtube.com/watch?v=cpvA43X_8do



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Please read some Note below :
GpuPortal : There is a paramerter called "GpuParticleRate" in NS_GpuPortal.Reduce it if the vfx cost too musch in your project.
AloftBonFire : Plant it on the Ground as a campfire...
TwistEddy : Use paramerter"Twist" as you like
AnyWhereDoor : Increase "BlackBaseAlpha" .if Need
TeleporterHole : Can use paramerter"Tallscale" to strech VFX
JumpCyclone : Can use paramerter"TallScale" to strech VFX( 0.1~ 2 is proper)
ArchGate : Can use paramerter"BottomFadeOut" to make Fade Opacity from Ground
DreamLand : Look into Material instance "MI_Vfx_AnotherWorld_CubeMap". there is a parameter called "Use RenderTarget2D".If U want use 2D texture or RenderTarget2D instead of Cubemap(Default). please Check it on!!
HellAbyss : BP_Vfx_Cave has a cave dug on the ground (make sure "Custom Depth-stencil Pass" is Enabled) ; however NS_HellAbyss has no cave.
MemoryChip : Use Parameter"ColorHue" to make variation.
DysonSphere : Use Parameter"NoCenter" to make variation.
HeavenPath : Can Turn off Light to Optimize.




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