UFC 5 New Update 9 Fighters Added & Gameplay Changes!!!
EA Sports UFC 5 just released their largest roster update yet with 9 new fighters and more to come near the end of April?! Plus another set of gameplay adjustments. Diego Lopes The GOAT! has joined Featherweight, Geoff Neal is finally playable in Welterweight, along with cousin of Khabib, Umar Nurmagomedov in Bantamweight, Middleweight Brendan Allen, women's Flyweight Tracy Cortez Ortega Costa, Heavyweight Serghei Spivac, Featherweight Movsar Evloev, Flyweight Muhammad Mokaev, and women's Strawweight Marina Rodriguez. Suga Sean O'Malley is back to his old dirty Champion shorts.
See official gameplay updates below:
STRIKING
-Reduced Stamina recovery between rounds by around 20%.
-Improved the evasive properties of the stationary duck.
Its start-up has been reduced by 1 frame.
-Improved the evasive properties of advancing and retreating ducks.
-Slowed down the haymaker execution.
-Sped-up the execution of the rear overhand.
-Increased the slap’s base damage and damage scaling and sped up its execution.
-Increased the stopping power of all leg kicks.
-Made the cartwheel kick and the rolling thunder much easier to counter after blocking them.
-Reduced the cartwheel kick’s block stun by 10 frames.
-Increased the time it takes to block after landing the cartwheel kick by 16 frames.
-Reduced the rolling thunder’s block stun by 30 frames.
-Increased the time it takes to block after landing a rolling thunder by 14 frames.
-Increased rolling thunder’s base damage from 35 to 45.
-Increased rear hook kick’s base damage from 40 to 45.
-Increased the lead and rear jumping switch kicks block bleedthrough from 30% to 40%.
-Increased the tornado kick base damage and block bleedthrough.
-Increased the 720 Spinning Kick (O’Malley Kick) base damage and block bleedthrough.
-Sped up the lead front kick’s execution.
-Reduced the rear front kick’s (Machida kick :( ) base damage and slowed down its advancing execution
-Increased the lead side kick’s base damage and sped up its execution.
-Increased the rear side kick’s base damage.
-Fixed a rare issue that could cause strikes or takedowns to mix against forward lunges performed after a series of lunges in other directions.
-Tuned visual damage to match doctor check results more authentically and intuitively.
-Cuts will now only reach maximum bleeding when the cut damage is maxed out.
-Visual swelling will be more limited until the swelling damage is maxed out. This should create a clearer distinction between when eyes are almost swollen and when they are.
These changes should result in fewer instances of “just rub some dirt on it” moments - when it looks like it should be a stoppage but the doctor lets the action continue.
-Removed reduction of visual swelling after fighters are treated by cutmen, such as when going into a new round or the official decision.
For instance, eyes should now remain swollen shut when going into the Bruce Buffer announcement of a doctor stoppage TKO.
GRAPPLING
-Significantly increased the range and speed of double legs and single legs.
-Allowed the single leg to morph into the low single leg when the opponent walks out of range.
-Fixed an issue that made double legs often miss when used from combos.
-Increased the short-term stamina cost of muscle-modified transitions by 50%.
-Allowed Single Under Escapes to interrupt the dominant fighter’s elbows.
It was possible to throw the elbows continuously and guarantee that one would land “for free” when the opponent escaped, regardless of how they timed the escape.
-Made the AI’s ground-and-pound strike selection more unpredictable.
-Lowered the chances of the AI posturing up from full guard and half guard.
MISC. ADDITIONS AND UPDATES
Added Aljamain Sterling to Featherweight
Career Mode Longevity Attribute decay will now be affected by the chosen Fighter Style and the overall impact has been reduced.
Career Mode Fitness has been increased to allow users to get to Peak Fitness faster.
Updated walkout commentary for over 30 fighters