UFC 5 Simulation | AS REAL AS IT GETS | Burns vs. Chimaev

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Published on ● Video Link: https://www.youtube.com/watch?v=S4p6NtRSaNk



Duration: 27:22
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#ufc5 #ufc5gameplay

Difficulty: Pro
AI: Chimaev

Hey everyone, so I discovered this camera glitch that happens when you deny pull guard, and you get this "tv broadcast" type of camera. I discovered it while playing online and decided to make a realistic simulation video with these angles. I had a lot of fun making it so I hope you enjoy watching as much as I enjoyed making it! I have more on the way I'm cooking up, but in the meantime if a dev sees this I would love for these camera angles to get implemented into UFC 5 down the line. They flow too well to not be a part of the actual game, and you guys will see that when you watch it. These camera angles also gives UFC 5 a feeling of "fresh" and "new" that imo this game needed. The camera cuts I did were due to me pulling guard using two controllers so I edited those moments out lol, and any glitches I encountered were cut out. Example: Camera spinning all over the place. The fight is against the pro AI which is Chimaev, I'm Burns. I used pro because the Legendary AI is too unrealistic, it literally reads everything. I tried to make it as realistic as I could, striking percentage wise, counters, submissions, ground game, etc. I think I achieved that. I also made some realistic sliders for this fight for that extra realism and extra challenge, as well as edited that crispy UFC ESPN + logo to make it really look like you're watching the real thing. This fight was a legit war. Hope y'all enjoy!