Ultima Online New Legacy Server Shard EXPLAINED

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Let's take a look at the exciting news about Ultima Online or UO one of the oldest running MMORPGs available, which began it's journey in 1997 is getting a new ruleset shard or server soon that is going to focus on their RPG roots. Is it a classic server ? Is it something else entirely! It's pretty exciting for this mmo and I hope you enjoy the announcement! Head to www.uo.com to sign up for their newsletter to get up to date announcements regarding the New Legacy server or shard coming very soon! Enjoy!

Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games.

Ultima Online began with a single world, with specific expansion packs adding additional territory and new worlds. The second world was the "Lost Lands", with additional land, dungeons, creatures, and terrain. The third was Trammel. This led the developers to distinguish the original world by making the environment more grim, and naming it "Felucca". The two kinds of servers were "normal" servers with both Trammel (consensual PVP) and Felucca (non-consensual PVP) ruleset and "siege" servers with non-consensual PVP and no item insurance. Siege servers support one character slot on an account, limits to ways of traveling and other limits.

The worlds in Ultima Online include:

Felucca — The original world, which evolved to include dead trees and tombstones to distinguish. It has a harsher rule set where player killing is more common.
Trammel — Supported a rule set that does not allow non-consensual PVP and additional open land for player housing.
Ilshenar — Added dungeons and monsters and evolved to include new land, as well as more than 30 new creatures (designed by Todd McFarlane).
Malas — Included a Player versus Player arena and space for 1500 new homes. It featured Dungeon Doom, the then-largest dungeon, and two cities: Luna (the "City of Paladins") and Umbra (the "City of Necromancers").Malas is a series of islands floating in a starry void[8] and is distinguished by a darker artistic style. Malas was praised for its variety of creatures and geographic features.
Tokuno — Group of islands based on Feudal Japan.
Ter Mur — Land of the Gargoyles. The capital, Ter Mur, features space for player homes.
Valley of Eodon — A primitive, prehistoric style land-mass with dinosaurs and giant apes.

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