Ultima Online Rel Por free shard ♣ Online games

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Ultima Online (UO) is a massively multiplayer online role-playing game (MMORPG), released in 1997.

Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games.
UO is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. Prior games allowed hundreds of people to play at the same time, including Habitat (beta-tested in 1986), The Realm Online, Neverwinter Nights (the AOL version) and Meridian 59; however, Ultima Online significantly outdid these games, both graphically and in game mechanics. The initial team was composed of Garriott, Starr Long, Rick Delashmit, Scott Phillips and, a bit later Raph Koster, who became the lead designer. Koster wrote public "designer letters" and usually went by his nickname of Designer Dragon. Koster drew inspiration from prior online games, such as DartMUD.

The project started in 1995 and was presented to the public at E3 as "Ultima Online: Shattered Legacy" in May 1996. The development cost was much greater than traditional computer games; it relied on people accessing servers via modem. Ultima Online's initial features included persistent player housing, skill-based character progression (without levels or classes), a craft-based and player-driven economy, and unrestricted player-versus-player combat.

In September 1997, Ultima Online launched and opened the first game servers to the public. Upon release, Ultima Online proved popular, reaching 100,000 paying subscribers within six months, causing severe lag problems. In 1999, servers opened around the world to support the rising popularity of the game, in Japan, Europe and South Korea. In 2000, Garriot resigned from Origin, taking Lord British with him. Game players created their own fanfiction speculations as to why the Lord had vanished. In February 2000, a large in-world event had a massive army of undead lay siege to the Britannia city of Trinsic. The event ran concurrently on all servers over several months. Another server opened in Australia during this time. In May 2000, Ultima Online's second expansion Ultima Online: Renaissance dramatically altered the game. It split the game world into two parts called Trammel and Felucca, one was a consensual PVP zone, while the other was non-consensual. In November 2000, a Ultima Online's first official fanfest was held, called the UO World Faire in Austin, TX. In March 2001, Ultima Online's third expansion |Ultima Online: Third Dawn was released. It added a new area to the server called Ilshenar. This new area could only be accessed with a new game client that launched with the expansion. The original game client could be used in the previous server areas. In January 2002, Ultima Online's second official fanfest was called Online Worlds FanFest, also held in Austin. Players were able to meet the developers, as well as guest speaker Todd McFarlane. February saw the release of Ultima Online's fourth expansion Ultima Online: Lord Blackthorn's Revenge. Notably, it enabled access to the areas previously only available to the newer Third Dawn game client. In February 2003, Ultima Online's fifth expansion Ultima Online: Age of Shadows was released. It was the most game changing update yet including: offering players the ability to custom design their game homes, a server area that doubled the size of homes, and overhauled the item system. Around March 2003 Ultima Online reached approximately 250,000 subscribers. In February 2004, Origin Systems shut down. Ultima Online no longer had a named studio managing it...







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Ultima Online Statistics For idleGlaz πŸ”΄

At this time, idleGlaz πŸ”΄ has 18,342 views for Ultima Online spread across 10 videos. About 11 hours worth of Ultima Online videos were uploaded to his channel, or 1.12% of the total watchable video on idleGlaz πŸ”΄'s YouTube channel.