Ultimate Guide to Amrine Excavation in New World - UPDATED
In this guide to the Amrine Excavation, the first Expedition aka Dungeon you'll unlock in New World, I'll show you were all the chests are located, including the hidden ones, the resource nodes, the location of the 6 named mobs as well as the locations of the 3 journal entries and cover the strategies for defeating the two bosses, Foreman Nakashima and Simon Grey.
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Hello everyone and welcome to Rob's updated ultimate guide for the Amrine Excavation. This guide takes into account some open beta changes, and now has 100% more resource locations and ways to acquire tuning orbs. In this video I'll cover the locations of all the caches, the named enemies you'll encounter, and strategies on how to defeat the two main bosses in the Excavation, as well as the solution to the puzzle to unlock the bridge.
Amrine Excavation is the first Expedition that is available to adventurers in New World.
Through the course of normal questing the main story quest will guide you to the Amrine Excavation to pick up a heart gem. In order to unlock the excavation you'll need a key, called a tuning orb, that can be acquired from the main story quest. Tuning orbs can also can also be crafted by stone masons, though you can only craft 5 every 168 hours (which is 7 days). Crafting a tuning orb require lvl 25 stonecutting and a tier 3 table. The amrine tuning orbs cost 10 corrupted slivers which you earn (randomly) from closing corrupted breaches, 1 iron chisel which you can purchase from your faction vendor, 50 stone blocks which you can cut at a stonecutting table, and 1 eternal heart which I have received as a drop but can also be crafted by level 50 stone cutters at a tier 3 stone cutting table for 50 of the follow motes each, water, earth, fire, and air. You will only need 1 key for an entire group but once the key is used you'll lose it. Each player can also receive another tuning orb at level 23 as part of a chain of side quests for William Heron located in the second floor of the Inn at Everfall.
Outside of the Excavation is the good boy Barkimedes. Barkimedes will offer you a repeatable quest to defeat Star Excavation Ravagers and collect their succulent bones. As of Open Beta players had to be level 23 to get this quest. There is Five Star Excavation Ravagers in the instance but you only need 3 bones. This means that you can leave the instance midway through after completing the quest, turn it in, and then go back and get 2 of the 3 bones to complete the quest again. So you'll be able to complete this quest 3 times from only running the dungeon twice. You can't all leave the dungeon at once, however, four people can leave, 1 can stay in, then once those initial players come back into the instance the last player can go out, turn their quest in, and come back in with everyone else and complete the instance. The roughly 5k experience from this quest is a pretty big chunk and worth the minor inconvenience of leaving the dungeon and coming back in.
There are 6 named mobs in the Amrine Excavation not counting the two bosses, each named mob (and the bosses too) will have a random prefix that applies a buff to them. I'll list off some different prefixes I encountered during an amalgamation of my runs.
You'll find
Tainted Tanner (Hearty)
Zippy (Cold Aura)
Burnt Becca (Armored)
Mad Mckenzie (Fire Resistant)
Safety Office Richards (Explosive)
Frozen Forest (Brutal)
Neither of them at this level require a lot of coordination. They are purely tank and spank fights like almost all of the trash in this instance as well.
The only real challenges you'll face in this instance are the two actual bosses. Foreman Nakashima an Simon Grey.
Chapters
0:00 Intro
0:22 Amrine Excavation Location
0:43 How to craft tuning orbs
1:40 Barkimedes Repeatable Quest
1:51 Star Excavation Ravager Locations.
2:40 Named Mob Locations
3:16 Chest / Cache Locations
4:04 Star Excavation Lore Page Locations
4:22 Puzzle Solution Bridge in the Grand Traverse
4:40 Foreman Nakashima (See Note In Text Below)
5:18 Simon Grey
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